

Michail: In terms of examples of games that do that, if you go to the Supercell store and check it out, you'll find that you can buy passes and bundles for Clash of Clans. You've had to reach out to them in different ways, and companies have been doing that, but now it's a legitimate and easy way to actually let your players know about it and drive a substantial amount of business that you don't have to pay that 30% fee on. Up until now, you haven't been able to steer players from your app to those web pages. Players can buy stuff on that page, and it actually goes into their mobile account.
#Apple vs epic ruling Pc#
Then you have top-up where you skip putting a game up on the web or having a PC version, and you just put a page up where you can offer currency bundles, items, or whatever transactions you want. That's always been within the guidelines and okay to do. That's tried and true, and that's been done for a long time. What that allows you to do is sell items and currency on the web or on the PC version that actually go into the account on mobile as well. What do you mean by those?Ĭhris: Sure, cross-play is when you take your game from the App Store, and you put a web version up, whether it's on a web page or it's a PC version of the game, and you have cross-play where players can play across the platforms. Michail: You mentioned services like cross-play and top-up. We're seeing a lot of those companies now take their own internal legal reviews to get the green light, and they're now coming to us and looking for a solution to take advantage of this.

I think what we're seeing right now is a lot of companies that were on the sidelines, who were big enough, and had the resources and the desire to monetize off the App Store, but they were scared of violating Apple's rules and guidelines and impacting their main business.

Michail: Are a lot of companies moving in that direction? Is there more inbound traffic? I would assume this is very good for business.Ĭhris: It is very good for business and interestingly, a number of companies we've been working with for since well before this, whether it's to put up cross-play games or top-up page, so there's been some activity around this already, and we've seen extremely good results from it. So we’ve been in this from the beginning and are now helping some equally big companies leverage this decision to their advantage.
#Apple vs epic ruling apk#
You may not know this, but Xsolla handled payments for Epic when they had a standalone APK for Fortnite on Android. It’s something we’ve been discussing and planning for internally for quite some time. Michail Katkoff: Chris, Xsolla must be pretty happy with this decision?Ĭhris Hewish: Yes, we are very happy with this decision. Fortnite will continue to be banned indefinitely due to a breach of contract. Epic must pay Apple 30% of the revenue gained from their non-App Store approved payment methods (which totals around $3.5 million).

The case has progressed quickly, focusing on Epic’s argument that Apple’s iOS business practices are anticompetitive - filled with inconsistencies and touting a monopolistic approach to mobile’s most dominant ecosystem.Īs of September 10, 2021, only 13 months later, Judge Rogers issued a permanent injunction, resulting in two key takeaways for the tech giants: It began back in August of 2020 when Apple removed Fortnite from the App Store following a violation of Apple’s In-App Payment Policy. Something we’ve covered on this podcast methodically. The legal case between Epic Games and Apple is arguably one of gaming’s biggest storylines from the last few years.
